Here are the videos for this week’s development blog:
Despite this being a slightly slow week for myself, there were a few aspects of the game which I had finally worked out and made significant progress with. A few sessions of user testing got me to change the gameplay for the better which has the finalised editions of gameplay looking and feeling a lot better. Artwork from Syl is coming in at fast rates so we have finalised scenes which are full and bug free, so the coming weeks we can concentrate on user testing and the later builds of the game. I finally got the inventory system usage working so there are few game aspects left to add into the build, those being the UI and everything associated with it. But, once they’re put in, user testing and building can be at the forefront of my efforts during the weeks leading up to our hand-in.